Monday, October 14, 2013

Genre Definition & Recommendation #36






Genre Definition and Recommendation is a feature where I will define a genre and a sub-genre definition and the make some recommendations.  




Science Fiction - Definition found on Wikipedia



Science Fiction- is a genre of fiction dealing with imaginary but more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities. 



Cyberpunk 
Definition found on Wikipedia 

Cyperpunk is a postmodern science fiction genre noted for its focus on "high tech and low life." It features advanced science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order. The settings are usually post-industrial dystopias but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators ("the street finds its own uses for things"). Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction.


My Recommendations: (p.s. ones I want to read. I haven't read many) 



The Eye of Minds (The Mortality Doctrine, #1)The Eye of Minds by James Dashner

  

        

An all-new, edge-of-your seat adventure from James Dashner, the author of the New York Times bestselling Maze Runner series, The Eye of Mindsis the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.


Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?

But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.

The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.




Insignia (Insignia, #1)
Insignia by S.J. Kincaid

  

        


The earth is in the middle of WWIII in Insignia, the first entry in S.J. Kincaid’s fast-paced sci-fi adventure trilogy. The planet’s natural resources are almost gone, and the war is being fought to control the assets of the solar system. The enemy is winning.

The salvation may be Tom Raines. Tom doesn’t seem like a hero. He’s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.

As a new member of the Intrasolar Forces, Tom’s life completely changes. Suddenly, he’s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there’s a price to pay...








What Do you Recommend?

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